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authorJordan Justen <[email protected]>2013-07-09 15:16:35 -0700
committerJordan Justen <[email protected]>2013-08-04 11:52:37 -0700
commitbc1acaa4269f027b1b64a640f93df7a5c408cc17 (patch)
tree427c485159bcbd769dc405c87e31319dfd073e46 /src/mesa/Makefile.sources
parent171e633294baa29a2dfcf889764b6c7409cdc1ff (diff)
gen7 depth surface: calculate depth (array size) for depth surface
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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