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author | Jordan Justen <[email protected]> | 2013-07-09 15:16:35 -0700 |
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committer | Jordan Justen <[email protected]> | 2013-08-04 11:52:37 -0700 |
commit | bc1acaa4269f027b1b64a640f93df7a5c408cc17 (patch) | |
tree | 427c485159bcbd769dc405c87e31319dfd073e46 /src/mesa/Makefile.sources | |
parent | 171e633294baa29a2dfcf889764b6c7409cdc1ff (diff) |
gen7 depth surface: calculate depth (array size) for depth surface
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.
Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/Makefile.sources')
0 files changed, 0 insertions, 0 deletions