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authorRoland Scheidegger <[email protected]>2015-07-16 03:18:20 +0200
committerRoland Scheidegger <[email protected]>2015-07-16 03:54:53 +0200
commitd21320f6258b2e1780a15c1ca718963d8a15ca18 (patch)
tree64f19b9ec7aefd75b8a7c3b1c37b9e7d997307de /src/mesa/Makefile.sources
parent882476fea3ba4fdd05d21582eeb968f84523fb9a (diff)
radeon: fix some potential big endian issues
The formats chosen (both by texture format choser, fbo storage allocation) are different for big endian not just for rgba8 but also lower bit width formats (why I don't actually know). Even the function to test for renderable formats used different formats, however the actual colorbuffer setup did not. And the blitter did not take that into account neither. Untested (what could possibly go wrong...). Acked-by: Marek Olšák <[email protected]>
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