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author | Kristian Høgsberg <[email protected]> | 2010-05-26 11:32:36 -0400 |
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committer | Kristian Høgsberg <[email protected]> | 2010-05-26 11:32:36 -0400 |
commit | cee4220f162f68c4f8474219628ba41403e2ebf0 (patch) | |
tree | 5a5c6e61b4fedd57479177f67df08154871937f0 /src/mesa/Makefile.mgw | |
parent | 1bdbc0e38ff2a58f5aadbb0321d0f3c35db96fcc (diff) |
Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014
The es1 and es2 dispath table initialization code is generated from the
API XML files and we can't easily share the dispatch table code setup.
Keep the _mesa_init_shader_dispatch() part of the patch, but roll back
the static-ization of shader entrypoints so es1 and es2 dispatch
initialization still works.
Diffstat (limited to 'src/mesa/Makefile.mgw')
0 files changed, 0 insertions, 0 deletions