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authorFrancisco Jerez <[email protected]>2015-04-22 16:44:18 +0300
committerFrancisco Jerez <[email protected]>2015-08-11 15:07:39 +0300
commit1a37619763a99b78aa574aca0058eda86de7a0dc (patch)
treebf6ef43e44415456a007bde58cd251def8b19c19 /src/mesa/Makefile.am
parentfb19df7a626d02cb54614d4610af2d14720a2ef3 (diff)
i965/fs: Import image memory offset calculation code.
Define a function to calculate the memory address of the image location given by a vector of coordinates. This is required in cases where we need to fall back to untyped surface access, which take a raw memory offset and know nothing about surface coordinates, type conversion or memory tiling and swizzling. They are still useful because typed surface reads don't support any 64 or 128-bit formats on IVB, and they don't support any 128-bit formats on HSW and BDW. The tiling algorithm is implemented based on a number of parameters which are passed in as uniforms and determine whether the surface layout is X-tiled, Y-tiled or untiled. This allows binding surfaces of different tiling layouts to the pipeline without recompiling the program. v2: Drop VEC4 suport. v3: Rebase. v4: Add plenty of comments (Jason). Reviewed-by: Jason Ekstrand <[email protected]>
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