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authorRob Clark <[email protected]>2016-07-14 10:32:02 -0400
committerRob Clark <[email protected]>2016-07-30 09:23:42 -0400
commitc44163876a2858aea219a08bd2e048b76953cff9 (patch)
tree02e83e5140db04c4aa25c290deb808dae94f420a /src/mesa/Android.mk
parent7f8fd02dc7cad1ddcfb610db10ffbb41e3e34e7d (diff)
freedreno: track batch/blit types
Add a bit of extra book-keeping about blits and back-blits (from resource shadowing). If the app uploads all mipmap levels, as opposed to uploading the first level and then glGenerateMipmap(), we can discard the back-blit (as opposed to being naive and shadowing the resource for each mipmap level). Also, after a normal blit, we might as well flush the batch immediately, since there is not likely to be further rendering to the surface. Signed-off-by: Rob Clark <[email protected]>
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