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authorEric Anholt <[email protected]>2013-05-02 17:44:28 -0700
committerEric Anholt <[email protected]>2013-05-29 10:20:26 -0700
commit0a0b32319372027a872364f1fcc7b3a5c2e96510 (patch)
treee3269210b445721d54fa710b41fe215b75dff14e /src/mesa/Android.mk
parent9a31c4f9ace9ed115e54df8bc769ea9748f25d39 (diff)
i965/fs: Fix test for smearing enabled on an instruction.
We were expanding the live range too far, breaking register_coalesce_2() and compute_to_mrf() on 16-wide shaders. Turning it back on improves GLB2.7 performance by 0.239355% +/- 0.0850649% (n=398). shader-db stats are: total instructions in shared programs: 1627211 -> 1609262 (-1.10%) instructions in affected programs: 450351 -> 432402 (-3.99%) While 33 new 16-wide shaders are gained, 70 are lost. Despite that, tropics (the app that lost the most 16-wide) shows a .41% +/- .16% (n=7/8, first-run outlier removed) performance improvement on my HSW. Reviewed-by: Kenneth Graunke <[email protected]>
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