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authorBrian Paul <[email protected]>2014-02-27 08:36:13 -0700
committerBrian Paul <[email protected]>2014-02-28 07:02:55 -0700
commit43dee0295e5da42425f1a3b6a3b3108173f4b676 (patch)
treef889113e53736a71054b6ace3b4d5e687e22414d /src/mesa/Android.libmesa_st_mesa.mk
parent84787aae958d6cf07316950fbd3970d2a1cce4a3 (diff)
mesa: do depth/stencil format conversion in glGetTexImage
glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row() to convert texels from the hardware format to the GL format. Fixes issue reported by David Meng at Intel. The new piglit ext_packed_depth_stencil-getteximage test checks for this bug. Also, add some format/type assertions. We don't yet handle the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type. That should be fixed in a follow-on patch. Reviewed-by: Eric Anholt <[email protected]> Cc: "10.0" "10.1" <[email protected]>
Diffstat (limited to 'src/mesa/Android.libmesa_st_mesa.mk')
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