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author | Eric Anholt <[email protected]> | 2013-05-24 12:40:14 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-05-28 13:06:57 -0700 |
commit | 1cb8de6fff24743e479e17f023bd3a7b455b756f (patch) | |
tree | 87be645c20b00e06dc74e7ae1cc8eb200bf33036 /src/mesa/Android.libmesa_glsl_utils.mk | |
parent | 5f29dca0700c7bc87c891b1d7653ae3d798407d4 (diff) |
intel: Fix MRT handling of glBitmap().
We'd only hit color buffer 0 even if multiple draw buffers were bound.
NOTE: This is a candidate for the stable branches.
Reviewed-and-tested-by: Ian Romanick <[email protected]>
Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/Android.libmesa_glsl_utils.mk')
0 files changed, 0 insertions, 0 deletions