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author | Paul Berry <[email protected]> | 2013-02-16 08:45:09 -0800 |
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committer | Paul Berry <[email protected]> | 2013-04-11 09:25:24 -0700 |
commit | 0c994f181ce1a09cdbb7db27e4ad5565248bf8e1 (patch) | |
tree | 4312ae16366e2ff3e6b0a394a3c2afceef477778 /src/mesa/Android.libmesa_glsl_utils.mk | |
parent | d7af636473e2b8055b94a4e28fcf3272b35094be (diff) |
i965/vs: split brw_vs_prog_key into generic and VS-specific parts.
This will allow the generic parts to be re-used for geometry shaders.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/Android.libmesa_glsl_utils.mk')
0 files changed, 0 insertions, 0 deletions