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author | Danylo Piliaiev <[email protected]> | 2019-07-25 13:09:08 +0300 |
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committer | Kenneth Graunke <[email protected]> | 2019-08-06 20:25:35 +0000 |
commit | b4c54894bba085966c52cb515bd72927e4ec4939 (patch) | |
tree | fe1e54345468e38be6bf73778fb0de3b163f1da3 /src/mesa/Android.libmesa_glsl_utils.mk | |
parent | b783f9f77ee8787da41d7a675d128de4a8e49857 (diff) |
iris: Handle vertex shader with window space position
Iris advertises support for PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
so let's actually implement it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110657
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/Android.libmesa_glsl_utils.mk')
0 files changed, 0 insertions, 0 deletions