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author | Edward O'Callaghan <[email protected]> | 2015-11-26 16:55:01 +1100 |
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committer | Marek Olšák <[email protected]> | 2015-12-02 18:23:43 +0100 |
commit | 772f429f0a7fc8ee0454a6480f7f71a3c45df4de (patch) | |
tree | 9ee8c351995cca74cf24df63a2fab513cd027b4f /src/mesa/Android.libmesa_glsl_utils.mk | |
parent | 8f2c5e281da6f750e76958a000e769023aa0a5a7 (diff) |
gallium/util: Fix util_blitter_clear_depth_stencil() for num_layers>1
Previously util_blitter_clear_depth_stencil() could not clear more
than the first layer. We need to generalise this as we did for
util_blitter_clear_render_target().
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/Android.libmesa_glsl_utils.mk')
0 files changed, 0 insertions, 0 deletions