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authorLaura Ekstrand <[email protected]>2015-03-02 13:41:13 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:13 +0200
commita9f73f7f42081594d0ba9ff6cb7a0a743c3cad93 (patch)
treeb1ba7b8487e3a81bfc729176aff89a8d01b3a2d9 /src/mesa/Android.libmesa_glsl_utils.mk
parenta245e3bdeb1cf38b56df4f208a7e20d0f0de6045 (diff)
main: Refactor get_texture_for_framebuffer.
This moves a few blocks around so that the control flow is more obvious. If the texture is 0, just return true at the beginning of the function. Likewise, if the texObj is NULL, return true at the beginning of the function as well. [Fredrik: Fix the texObj NULL check] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
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