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authorKenneth Graunke <[email protected]>2014-11-30 01:35:14 -0800
committerKenneth Graunke <[email protected]>2014-12-04 15:04:35 -0800
commit7b6620faf5b2cb327a749eee35ee20ea68a009fe (patch)
tree0e1ade5d07c937d765c3171ae54a6e0e82ec3d4c /src/mesa/Android.libmesa_glsl_utils.mk
parentd300e58db0db8e44bd430bfc22d612355e4aab31 (diff)
i965: Store floating point mode choice in brw_stage_prog_data.
We use IEEE mode for GLSL programs, but need to use ALT mode for ARB programs so that 0^0 == 1. The choice is based entirely on the shader source language. Previously, our code to determine which mode we wanted was duplicated in 8 different places (VS and FS for Gen4-5, Gen6, Gen7, and Gen8). The ctx->_Shader->CurrentProgram[stage] == NULL check was confusing as well - we use CurrentProgram (non-derived state), but _Shader (derived state). It also relies on knowing that ARB programs don't use gl_shader_program structures today. The compiler already makes this assumption in a few places, but I'd rather keep that assumption out of the state upload code. With this patch, we select the mode at compile time, and store that choice in prog_data. The state upload code simply uses that decision. This eliminates a BRW_NEW_*_PROGRAM dependency in the state upload code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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