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author | Kenneth Graunke <[email protected]> | 2016-04-26 01:44:51 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-04-26 21:32:35 -0700 |
commit | 1e44599a43f6e9e35c4e951d55897c4e5a750fb9 (patch) | |
tree | d2cd298644a199c7f8e8667e1f0721c0e8be26b9 /src/mesa/Android.libmesa_glsl_utils.mk | |
parent | 361a24e1408fdda1c7cf1d7698a9d2e010a9ccfc (diff) |
i965: Fix MapTextureImage for multi-slice/level stencil buffers.
We called intel_miptree_get_image_offset() to get the image offsets
for the current level/slice, but then proceeded to ignore the results
and clobber level/slice 0 every time.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94713
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/Android.libmesa_glsl_utils.mk')
0 files changed, 0 insertions, 0 deletions