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author | Jason Ekstrand <[email protected]> | 2015-01-02 18:22:04 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-01-26 17:29:34 -0800 |
commit | f883aac06ee9f609273722772b7dd15debaf4f11 (patch) | |
tree | 40a93d9e3656692b0c9be7f92350b5c635998146 /src/mesa/Android.libmesa_glsl_utils.mk | |
parent | ea9ae5d51abb057ca5c200620da46f7339d07617 (diff) |
i965/tex_subimage: Use the fast tiled path for rectangle textures
There's no reason why we should be doing this for 2D textures and not
rectangles. Just a matter of adding another hunk to the condition.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/Android.libmesa_glsl_utils.mk')
0 files changed, 0 insertions, 0 deletions