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authorJason Ekstrand <[email protected]>2015-01-02 18:22:04 -0800
committerJason Ekstrand <[email protected]>2015-01-26 17:29:34 -0800
commitf883aac06ee9f609273722772b7dd15debaf4f11 (patch)
tree40a93d9e3656692b0c9be7f92350b5c635998146 /src/mesa/Android.libmesa_glsl_utils.mk
parentea9ae5d51abb057ca5c200620da46f7339d07617 (diff)
i965/tex_subimage: Use the fast tiled path for rectangle textures
There's no reason why we should be doing this for 2D textures and not rectangles. Just a matter of adding another hunk to the condition. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
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