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authorEric Anholt <[email protected]>2013-03-29 00:26:07 -0700
committerEric Anholt <[email protected]>2013-03-30 17:24:18 -0700
commit0967c362bf378b7415c30ca6d9523d3b2a3a7f5d (patch)
treeeeacc4dcb7c80b8771628d402b38c062f70f8373 /src/mesa/Android.gen.mk
parent9dd19575d33b907be655586fbaf9569d9afc2711 (diff)
i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5.
We are intentionally not allocating a slot for gl_ClipVertex. But by leaving the bit set in the slots_valid, the fragment shader's computation of where varyings are in urb entry coming out of the SF would be off by one. Fixes rendering in Freespace 2 SCP, and improves rendering in TF2. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62830 Tested-by: Joaquín Ignacio Aramendía <[email protected]> NOTE: This is a candidate for the 9.1 branch. Reviewed-and-tested-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/Android.gen.mk')
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