diff options
author | Kenneth Graunke <[email protected]> | 2012-09-21 03:13:36 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-09-26 22:58:30 -0700 |
commit | 6d6aef79742ece3bb570ae44e6c13791aae15e01 (patch) | |
tree | be2be5d9f04fa2fda8a8de8d1dc5be85a3977240 /src/mesa/Android.gen.mk | |
parent | b5a042a657fed45264406cbd0d67fa6217a410a1 (diff) |
i965: Do texture swizzling in hardware on Haswell.
Haswell supports EXT_texture_swizzle and legacy DEPTH_TEXTURE_MODE
swizzling by setting SURFACE_STATE entries. This means we don't have to
bake the swizzle settings into the shader code by emitting MOV
instructions, and thus don't have to recompile shaders whenever the
swizzles change.
Unfortunately, we can't handle GL_ALPHA this way: unlike all the others,
which store the comparison result in the .r channel (and possibly others
as well), GL_ALPHA puts it in the .a channel. The GLSL 1.30+ style
functions which return a float always simply return the .r channel,
which would be zero if we handled this as a surface override. In this
case, fall back to doing it the old way. DEPTH_TEXTURE_MODE = GL_ALPHA
isn't an interesting performance path anyway.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/Android.gen.mk')
0 files changed, 0 insertions, 0 deletions