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authorDave Airlie <[email protected]>2016-10-25 06:53:03 +1000
committerDave Airlie <[email protected]>2016-10-27 11:42:03 +1000
commitd548fa882b865b8e5052954b872e392312c38ab8 (patch)
treee9912cbbda035fca5fced76c0f495e10c7bc9695 /src/mesa/Android.gen.mk
parent5c73ecaac487eba36e15f22be2e9396c4a0ffe46 (diff)
radv/ac/llvm: trim texture return values
The intrinsic engine asserts in llvm due to this, as we put a vec4 into a vec1, and the next instruction isn't expecting it. So trim the vector at the end before inserting it. Reported-by: Christoph Haag <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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