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authorIan Romanick <[email protected]>2016-03-29 15:25:04 -0700
committerIan Romanick <[email protected]>2016-03-31 14:59:36 -0700
commit08ff5f4d1f04ea426be679018c2c38da6b6b9a65 (patch)
tree9ad48f5285bff64c1bb34896b5b187af4df09bd4 /src/mesa/.gitignore
parentcdea12bf035117f7cae5db0d52f3050d81c50c37 (diff)
nir: Simplify a bcsel to logical-or
Oddly, this did not affect the shader where I first noticed the pattern. That particular shader doesn't get its if-statement converted to a bcsel because there are two assignments in the else-statement. This led to me submitting https://bugs.freedesktop.org/show_bug.cgi?id=94747. shader-db results: Sandy Bridge total instructions in shared programs: 8467384 -> 8467069 (-0.00%) instructions in affected programs: 36594 -> 36279 (-0.86%) helped: 46 HURT: 0 total cycles in shared programs: 117573448 -> 117568518 (-0.00%) cycles in affected programs: 339114 -> 334184 (-1.45%) helped: 46 HURT: 0 Ivy Bridge / Haswell / Broadwell / Skylake: total instructions in shared programs: 7774258 -> 7773999 (-0.00%) instructions in affected programs: 30874 -> 30615 (-0.84%) helped: 46 HURT: 0 total cycles in shared programs: 65739190 -> 65734530 (-0.01%) cycles in affected programs: 180380 -> 175720 (-2.58%) helped: 45 HURT: 1 No change on G45 or Ironlake. I also tried these expressions, but none of them affected any shaders in shader-db: (('bcsel', a, 'a@bool', 'b@bool'), ('ior', a, b)), (('bcsel', a, 'b@bool', False), ('iand', a, b)), (('bcsel', a, 'b@bool', 'a@bool'), ('iand', a, b)), Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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