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authorTimothy Arceri <[email protected]>2017-03-31 11:45:34 +1100
committerTimothy Arceri <[email protected]>2017-04-03 09:31:11 +1000
commitdbdd7231c252cbed52a196c86725730c07cd8006 (patch)
treee4f17425dbef484f471380334a8397ce8c16f041 /src/mapi
parenta0f0f3958e012335e8b1c30e4a10ed1141c7758c (diff)
mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabled
We could re-enable it also but I haven't tested that yet, and I'm not sure we care much anyway. V2: don't disable it from with the call itself. We need a custom marshalling function or we get stuck waiting for thread to finish. V3: tidy up redundant code copied from generated version. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r--src/mapi/glapi/gen/gl_API.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 8392e3a520b..af482707d03 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -2361,7 +2361,7 @@
<glx rop="138" handcode="client"/>
</function>
- <function name="Enable" es1="1.0" es2="2.0">
+ <function name="Enable" es1="1.0" es2="2.0" marshal="custom">
<param name="cap" type="GLenum"/>
<glx rop="139" handcode="client"/>
</function>