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authorIan Romanick <[email protected]>2012-12-04 15:09:39 -0800
committerIan Romanick <[email protected]>2013-01-11 18:13:52 -0800
commita0029021681a61d01e5a4603a32cf1bfdfca1d43 (patch)
treed6683baaab278e4320cc8989356a484f0025c319 /src/mapi
parent4f1e037acf1daf2eed76d8a3ff5890619723193f (diff)
mesa: Fix GL_SHADER_BINARY_FORMATS query
There were two bugs here. First, this and several other queries were not available in a desktop GL context with GL_ARB_ES2_compatibility. Second, GL_NUM_SHADER_BINARY_FORMATS returns zero, but GL_SHADER_BINARY_FORMATS writes one element of data to the buffer. If NUM is zero, no data should be written. Fixes piglit test 'arb_get_program_binary-overrun shader'. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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