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authorBrian Paul <[email protected]>2015-10-16 16:14:46 -0600
committerBrian Paul <[email protected]>2015-10-22 17:19:20 -0600
commit99effaa9658a34eb07255bb1964569c8a86e8dda (patch)
tree72f8a3e07161ec7f7a85b857a62bf877734df263 /src/mapi
parent129d34da494840628b2bb1cbb6397d50dab3c999 (diff)
svga: try to avoid index generation for some primitive types
The svga device doesn't directly support quads, quad strips or polygons so we have to convert those types to indexed triangle lists. But we can sometimes avoid that if we're drawing flat/constant-colored prims and we don't have to worry about provoking vertex. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
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