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author | Chia-I Wu <[email protected]> | 2014-10-06 12:42:56 +0800 |
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committer | Chia-I Wu <[email protected]> | 2014-10-06 15:10:30 +0800 |
commit | f358462640beb7660b9ce2a31d5367fc33421ee1 (patch) | |
tree | 409abd7b13805c8ca8b4d8aec76fedf81ed65af0 /src/mapi | |
parent | ca824e69403a32144328d1fb7987d0537e88ee04 (diff) |
ilo: let shaders determine surface counts
When a shader needs N surfaces, we should upload N surfaces and not depend on
how many are bound. This commit is larger than it should be because we did
not export how many surfaces a surface uses before.
Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/mapi')
0 files changed, 0 insertions, 0 deletions