diff options
author | Pierre-Eric Pelloux-Prayer <[email protected]> | 2019-05-07 11:20:51 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2019-06-03 15:28:51 -0400 |
commit | d2906293c432b1b0519612caed0c50f43044966a (patch) | |
tree | eeab75882fe84ea8e3168456025138d0b9d66bce /src/mapi | |
parent | 28ce704bb012e0510bfb90659020764800e62e82 (diff) |
mesa: EXT_dsa add selectorless matrix stack functions
Allows the legacy matrix stacks to be manipulated without disturbing the
matrix mode selector.
Adapted from a patch from Chris Forbes.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r-- | src/mapi/glapi/gen/EXT_direct_state_access.xml | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/EXT_direct_state_access.xml b/src/mapi/glapi/gen/EXT_direct_state_access.xml index dd33f928192..76196740b9e 100644 --- a/src/mapi/glapi/gen/EXT_direct_state_access.xml +++ b/src/mapi/glapi/gen/EXT_direct_state_access.xml @@ -16,6 +16,111 @@ <enum name="TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/> <enum name="PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/> + <!-- GL1.0 extras --> + + <function name="MatrixLoadfEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLfloat *" /> + </function> + <function name="MatrixLoaddEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLdouble *" /> + </function> + <function name="MatrixMultfEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLfloat *" /> + </function> + <function name="MatrixMultdEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLdouble *" /> + </function> + <function name="MatrixLoadIdentityEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + </function> + <function name="MatrixRotatefEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="angle" type="GLfloat" /> + <param name="x" type="GLfloat" /> + <param name="y" type="GLfloat" /> + <param name="z" type="GLfloat" /> + </function> + <function name="MatrixRotatedEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="angle" type="GLdouble" /> + <param name="x" type="GLdouble" /> + <param name="y" type="GLdouble" /> + <param name="z" type="GLdouble" /> + </function> + <function name="MatrixScalefEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="x" type="GLfloat" /> + <param name="y" type="GLfloat" /> + <param name="z" type="GLfloat" /> + </function> + <function name="MatrixScaledEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="x" type="GLdouble" /> + <param name="y" type="GLdouble" /> + <param name="z" type="GLdouble" /> + </function> + <function name="MatrixTranslatefEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="x" type="GLfloat" /> + <param name="y" type="GLfloat" /> + <param name="z" type="GLfloat" /> + </function> + <function name="MatrixTranslatedEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="x" type="GLdouble" /> + <param name="y" type="GLdouble" /> + <param name="z" type="GLdouble" /> + </function> + <function name="MatrixOrthoEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="l" type="GLdouble" /> + <param name="r" type="GLdouble" /> + <param name="b" type="GLdouble" /> + <param name="t" type="GLdouble" /> + <param name="n" type="GLdouble" /> + <param name="f" type="GLdouble" /> + </function> + <function name="MatrixFrustumEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="l" type="GLdouble" /> + <param name="r" type="GLdouble" /> + <param name="b" type="GLdouble" /> + <param name="t" type="GLdouble" /> + <param name="n" type="GLdouble" /> + <param name="f" type="GLdouble" /> + </function> + <function name="MatrixPushEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + </function> + <function name="MatrixPopEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + </function> + + <!-- OpenGL 1.3 --> + + <function name="MatrixLoadTransposefEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLfloat *" /> + </function> + + <function name="MatrixLoadTransposedEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLdouble *" /> + </function> + + <function name="MatrixMultTransposefEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLfloat *" /> + </function> + + <function name="MatrixMultTransposedEXT" offset="assign"> + <param name="matrixMode" type="GLenum" /> + <param name="m" type="const GLdouble *" /> + </function> </category> </OpenGLAPI> |