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authorKenneth Graunke <[email protected]>2016-08-11 06:12:53 -0700
committerKenneth Graunke <[email protected]>2016-08-11 23:56:53 -0700
commitf9f462936ad903f93829404ce99a2580ea21b725 (patch)
tree3186297d349b283c78333d92f448c18b10adc54a /src/mapi
parent0ed316360f6879d6e5179330d30e075e29f029e1 (diff)
glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
Old languages (GLSL <= 4.20 and GLSL ES 1.00) require "invariant" to be specified on both inputs and outputs, and match when linking. New languages only allow outputs to be qualified as "invariant" and remove the "invariant must match" restriction when linking varyings (because no input can have that qualifier). Commit 426a50e2089b12d33f5c075aa5622f64076914a3 introduced the new behavior for ES 3.00. It also removed the "must match" restriction for ES 1.00 shaders, which I believe is incorrect. This patch adds that back, as well as making 4.30+ follow the new rules. Thanks to Qiankun Miao for noticing this discrepancy. Fixes a WebGL 2.0 conformance test when run in Chromium: https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2 Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96971 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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