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authorBrian Paul <[email protected]>2013-05-01 19:15:33 -0600
committerBrian Paul <[email protected]>2013-05-02 09:03:16 -0600
commit49993a1a9dc34b78ccd345b91087385917a40138 (patch)
tree5bcfe73f282e120f9652ffbe7ec53d58d9a3b008 /src/mapi
parent79679e258b7aa4b1dc672c03795d47456893f881 (diff)
mesa: simplify dispatch for glDraw* functions
Remove all the glDraw* functions from the GLvertexformat structure. The point of that dispatch struct is to handle all the functions which dispatch differently depending on whether we're inside glBegin/End. glDraw* are never allowed inside glBegin/End so we can remove those entries. This simplifies the code paths and gets rid of quite a bit of code. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r--src/mapi/glapi/gen/gl_genexec.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/gl_genexec.py b/src/mapi/glapi/gen/gl_genexec.py
index 826729815a5..e91d4e9ac37 100644
--- a/src/mapi/glapi/gen/gl_genexec.py
+++ b/src/mapi/glapi/gen/gl_genexec.py
@@ -109,6 +109,7 @@ header = """/**
#include "main/syncobj.h"
#include "main/formatquery.h"
#include "main/dispatch.h"
+#include "vbo/vbo.h"
/**
@@ -128,6 +129,8 @@ _mesa_initialize_exec_table(struct gl_context *ctx)
assert(exec != NULL);
assert(ctx->Version > 0);
+
+ vbo_initialize_exec_dispatch(ctx, exec);
"""