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authorPaul Berry <[email protected]>2012-11-14 10:40:22 -0800
committerTimothy Arceri <[email protected]>2017-03-16 14:14:18 +1100
commit154a4f267959f6975647720237a28bae1ae86c8d (patch)
tree8c6d542e16a956d530aa1d8475e0bdd3985e61a6 /src/mapi
parentefd63e234a805edc8b1c9962610d70d3a62f7c18 (diff)
mesa: Custom thread marshalling for ShaderSource.
Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r--src/mapi/glapi/gen/gl_API.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index e29825d9672..c7a7253119e 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -5475,7 +5475,7 @@
<glx ignore="true"/>
</function>
- <function name="ShaderSource" es2="2.0">
+ <function name="ShaderSource" es2="2.0" marshal="custom">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar * const *"/>