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authorGrigori Goronzy <[email protected]>2014-03-02 12:57:04 +0100
committerChristian König <[email protected]>2014-03-03 18:37:59 +0100
commit070036ca399d88293ef51b40e859c06acf0c7606 (patch)
tree69ad2e0e749cd79e45d31c5a40bd719ffc9c1f35 /src/mapi
parent86c06871a282ec60e81d0cbabc3b1d661bc33c75 (diff)
NV_vdpau_interop: fix IsSurfaceNV return type
The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r--src/mapi/glapi/gen/NV_vdpau_interop.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/NV_vdpau_interop.xml b/src/mapi/glapi/gen/NV_vdpau_interop.xml
index cf5f0eddd25..0b19e1a85f6 100644
--- a/src/mapi/glapi/gen/NV_vdpau_interop.xml
+++ b/src/mapi/glapi/gen/NV_vdpau_interop.xml
@@ -29,6 +29,7 @@
</function>
<function name="VDPAUIsSurfaceNV" offset="assign">
+ <return type="GLboolean"/>
<param name="surface" type="GLintptr"/>
</function>