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author | Eric Anholt <[email protected]> | 2019-04-22 11:24:55 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-04-24 17:24:11 -0700 |
commit | d23b47fda57f63607a134f0ae31397c4ff983ec1 (patch) | |
tree | 69e60a742fe4a18d0ed82194d1ba1994482cc504 /src/mapi | |
parent | 97316d378379d6d440f285fdccd81e9d08b3397c (diff) |
v3d: Disable SSBOs and atomic counters on vertex shaders.
The CTS fails on
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex
when they are enabled, due to the VS being run for both bin and render. I
think this behavior is expected to be valid, but I can't find text in
atomic counters or SSBO specs saying so (the closed I found was in
shader_image_load_store). Just disable it for now, since the closed
source driver doesn't expose vertex atomic counters/SSBOs either.
Diffstat (limited to 'src/mapi')
0 files changed, 0 insertions, 0 deletions