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authorFrancisco Jerez <[email protected]>2018-02-24 16:05:21 -0800
committerFrancisco Jerez <[email protected]>2018-03-02 11:28:56 -0800
commit4b4838b1ae46a0ce9fed88f275cc01167302cf24 (patch)
tree7c2feba5f25d0d122658ef01f2d362c42931c7b0 /src/mapi
parentc063e88909e630bb4605037eb0fc072f40f8c2a2 (diff)
Revert "i965/fs: Predicate byte scattered writes if needed"
This reverts commit a4031bdfa927fb4c3c5d0bdadc70634f3c1a5eac. It's redundant with the sample mask predication done at this point by the common logical send lowering infrastructure, and rather buggy because it wasn't applying the correct sample mask in shaders using discard, since the dispatch mask returned by FS_OPCODE_MOV_DISPATCH_TO_FLAGS doesn't reflect samples discarded by the shader, so it could have led to data corruption in fragment shader invocations that execute discard based on a non-dynamically uniform condition. Reviewed-by: Kenneth Graunke <[email protected]>
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