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authorBrian Paul <[email protected]>2012-02-07 13:08:53 -0700
committerBrian Paul <[email protected]>2012-02-09 08:18:50 -0700
commit781f84a3c2f7a06cb9e6cc44b8d5d08b39577c25 (patch)
treeaaea2a928d53df2ccc60332216b4b2cb65ac368e /src/mapi
parent8b4f7b0672d663273310fffa9490ad996f5b914a (diff)
vbo: unmap vertex store before executing lists
We don't want our VBOs mapped when we're drawing. This change checks if the vertex store VBO is mapped before we execute a list, unmaps it, then remaps it after drawing. This situation pops up when building a nested display list in GL_COMPILE_AND_EXECUTE mode. Reviewed-by: Eric Anholt <[email protected]>
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