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authorRoland Scheidegger <[email protected]>2014-09-16 03:48:45 +0200
committerRoland Scheidegger <[email protected]>2014-09-17 18:31:54 +0200
commit4d996877ca8495dd9c683fd89f90c445781faf3b (patch)
tree3553269f67871c826afa6eb93dcc62de8578c955 /src/mapi
parent2e49559c7727370839c28992c304f843db77c31a (diff)
gallivm: add texture target information for sample opcodes to tgsi info
sample opcodes don't have valid texture target information (and I don't think this should be changed), however it would be nice if we had that information ready elsewhere, so stuff that information into the tgsi info when analyzing a shader. v2: Ilja Mirkin spotted some bugs wrt not handling msaa resources. So add them and while there also add them to the tex opcode analysis this was cloned from as well (plus get rid of some bug not detecting indirect textures there in some cases too). Reviewed-by: Jose Fonseca <[email protected]>
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