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authorLaura Ekstrand <[email protected]>2015-02-05 13:24:43 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:14 +0200
commit6236c477990d67499f494b3c95844217fbd9a3dd (patch)
treeab30117b8dfae8737cfd57d3021a76c920873c5f /src/mapi
parentd890fc710f6d3472ea3837e074fafc100d41e01f (diff)
main: Fake entry point for glClearNamedFramebufferiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r--src/mapi/glapi/gen/ARB_direct_state_access.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index de7742088e1..c793c9e9c70 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -197,6 +197,13 @@
<param name="height" type="GLsizei" />
</function>
+ <function name="ClearNamedFramebufferiv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLint *" />
+ </function>
+
<function name="BlitNamedFramebuffer" offset="assign">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />