diff options
author | Laura Ekstrand <[email protected]> | 2015-02-05 13:24:43 -0800 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:14 +0200 |
commit | 6236c477990d67499f494b3c95844217fbd9a3dd (patch) | |
tree | ab30117b8dfae8737cfd57d3021a76c920873c5f /src/mapi | |
parent | d890fc710f6d3472ea3837e074fafc100d41e01f (diff) |
main: Fake entry point for glClearNamedFramebufferiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r-- | src/mapi/glapi/gen/ARB_direct_state_access.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index de7742088e1..c793c9e9c70 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -197,6 +197,13 @@ <param name="height" type="GLsizei" /> </function> + <function name="ClearNamedFramebufferiv" offset="assign"> + <param name="framebuffer" type="GLuint" /> + <param name="buffer" type="GLenum" /> + <param name="drawbuffer" type="GLint" /> + <param name="value" type="const GLint *" /> + </function> + <function name="BlitNamedFramebuffer" offset="assign"> <param name="readFramebuffer" type="GLuint" /> <param name="drawFramebuffer" type="GLuint" /> |