diff options
author | Ian Romanick <[email protected]> | 2014-03-26 11:25:16 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-05-02 07:20:10 -0700 |
commit | fb615feafb848bbccbdb751f552263bd32a37d82 (patch) | |
tree | f51f37fe9d8b11811214243bb475e0c2cdf2d189 /src/mapi | |
parent | e608449d3e7dc86b90acfb31d9c948c57cf0e920 (diff) |
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.
The entrypoints for the extension remain in the XML. This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.
Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r-- | src/mapi/glapi/gen/EXT_separate_shader_objects.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mapi/glapi/gen/EXT_separate_shader_objects.xml b/src/mapi/glapi/gen/EXT_separate_shader_objects.xml index 03f90a1b164..9079363ceef 100644 --- a/src/mapi/glapi/gen/EXT_separate_shader_objects.xml +++ b/src/mapi/glapi/gen/EXT_separate_shader_objects.xml @@ -8,16 +8,16 @@ <!-- Alias of CURRENT_PROGRAM --> <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/> - <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign"> + <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip"> <param name="type" type="GLenum"/> <param name="program" type="GLuint"/> </function> - <function name="ActiveProgramEXT" deprecated="3.1" offset="assign"> + <function name="ActiveProgramEXT" deprecated="3.1" offset="assign" exec="skip"> <param name="program" type="GLuint"/> </function> - <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign"> + <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip"> <param name="type" type="GLenum"/> <param name="string" type="const GLchar *"/> <return type="GLuint"/> |