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author | Topi Pohjolainen <[email protected]> | 2015-01-28 16:24:25 +0200 |
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committer | Topi Pohjolainen <[email protected]> | 2015-01-30 09:54:53 +0200 |
commit | 4c157d34c0163ab2389d74181121950aaf0ef121 (patch) | |
tree | 2a41659dddda23e150bb343ab2743ae869a402ac /src/mapi | |
parent | 604ae33c8b95a97ba586780324566fd21c59b695 (diff) |
meta/blit: Add plumbing for shaders without depth
Currently all blit programs are unconditionally compiled with
gl_FragDepth.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mapi')
0 files changed, 0 insertions, 0 deletions