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authorTopi Pohjolainen <[email protected]>2015-01-28 16:24:25 +0200
committerTopi Pohjolainen <[email protected]>2015-01-30 09:54:53 +0200
commit4c157d34c0163ab2389d74181121950aaf0ef121 (patch)
tree2a41659dddda23e150bb343ab2743ae869a402ac /src/mapi
parent604ae33c8b95a97ba586780324566fd21c59b695 (diff)
meta/blit: Add plumbing for shaders without depth
Currently all blit programs are unconditionally compiled with gl_FragDepth. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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