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authorFrancisco Jerez <[email protected]>2013-11-22 15:56:34 -0800
committerFrancisco Jerez <[email protected]>2014-01-15 16:42:07 +0100
commitbcc49e17ffb76110a05130116b15904db6a0278c (patch)
tree5604b93c6baad9e2786db8c46c15d0c7d8b3feba /src/mapi
parent7510c10209d95458ededf01234b644bf2020d768 (diff)
mesa: Implement the GL entry points defined by ARB_shader_image_load_store.
v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r--src/mapi/glapi/gen/gl_genexec.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/gl_genexec.py b/src/mapi/glapi/gen/gl_genexec.py
index b557b3b9945..b7ac16b061a 100644
--- a/src/mapi/glapi/gen/gl_genexec.py
+++ b/src/mapi/glapi/gen/gl_genexec.py
@@ -108,6 +108,7 @@ header = """/**
#include "main/varray.h"
#include "main/viewport.h"
#include "main/shaderapi.h"
+#include "main/shaderimage.h"
#include "main/uniforms.h"
#include "main/syncobj.h"
#include "main/formatquery.h"