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author | Kenneth Graunke <[email protected]> | 2014-01-18 14:34:07 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-01-22 17:18:49 -0800 |
commit | e0a560291184b7b5ff32afa60a202893ca5a3d77 (patch) | |
tree | dcbfb87d6d870d1a4cf31dc020b852b6b292053e /src/mapi | |
parent | 6943ac0bd9d0d07019cffbbcb5189aa8d67b729b (diff) |
i965/vec4: Don't set header_present if texel offsets are all 0.
In theory, a shader might use textureOffset() but set all the texel
offsets to zero. In that case, we don't actually need to set up the
message header - zero is the implicit default.
By moving the texture_offset setup before the header_present setup, we
can easily only set header_present when there are non-zero texel offset
values.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mapi')
0 files changed, 0 insertions, 0 deletions