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authorDylan Baker <[email protected]>2017-10-31 11:49:07 -0700
committerDylan Baker <[email protected]>2017-11-02 14:50:52 -0700
commit4ff6187b84d2b08ffbd75fa2c9fcd11b9628b8a7 (patch)
tree2da4e65058a5a19ee529c4f6127a9ff7702e53c4 /src/mapi
parenta5635d993aaa9da45c3ff47da58881f43eeb3c2b (diff)
es2api/ABI-check: Add es3.x symbols
Currently this ABI check only checks for es2 symbols, but es3.x symbols are also exposed. Exposing these symbols is recommended by Khronos, and as such the test should accept that as ABI. see: https://lists.freedesktop.org/archives/mesa-stable/2016-June/004545.html for the discussion about exposing these symbols cc: Ian Romanick <[email protected]> Signed-off-by: Dylan Baker <[email protected]> Tested-by: Eric Engestrom <[email protected]> Tested-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/mapi')
-rwxr-xr-xsrc/mapi/es2api/ABI-check133
1 files changed, 125 insertions, 8 deletions
diff --git a/src/mapi/es2api/ABI-check b/src/mapi/es2api/ABI-check
index 835882c954a..179bea132e3 100755
--- a/src/mapi/es2api/ABI-check
+++ b/src/mapi/es2api/ABI-check
@@ -15,6 +15,7 @@ fi
FUNCS=$(nm -D --defined-only $LIB | grep -o 'T gl.*' | cut -c 3- | while read func; do
( grep -q "^$func$" || echo $func ) <<EOF
+glActiveShaderProgram
glActiveTexture
glAttachShader
glBeginQuery
@@ -23,17 +24,26 @@ glBindAttribLocation
glBindBuffer
glBindBufferBase
glBindBufferRange
+glBindFragDataLocationEXT
glBindFramebuffer
+glBindImageTexture
+glBindProgramPipeline
glBindRenderbuffer
glBindSampler
glBindTexture
glBindTransformFeedback
glBindVertexArray
+glBindVertexBuffer
+glBlendBarrier
glBlendColor
glBlendEquation
glBlendEquationSeparate
+glBlendEquationSeparatei
+glBlendEquationi
glBlendFunc
glBlendFuncSeparate
+glBlendFuncSeparatei
+glBlendFunci
glBlitFramebuffer
glBufferData
glBufferSubData
@@ -48,21 +58,28 @@ glClearDepthf
glClearStencil
glClientWaitSync
glColorMask
+glColorMaski
glCompileShader
glCompressedTexImage2D
glCompressedTexImage3D
glCompressedTexSubImage2D
glCompressedTexSubImage3D
glCopyBufferSubData
+glCopyImageSubData
glCopyTexImage2D
glCopyTexSubImage2D
glCopyTexSubImage3D
glCreateProgram
glCreateShader
+glCreateShaderProgramv
glCullFace
+glDebugMessageCallback
+glDebugMessageControl
+glDebugMessageInsert
glDeleteBuffers
glDeleteFramebuffers
glDeleteProgram
+glDeleteProgramPipelines
glDeleteQueries
glDeleteRenderbuffers
glDeleteSamplers
@@ -77,91 +94,131 @@ glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
+glDisablei
+glDispatchCompute
+glDispatchComputeIndirect
glDrawArrays
+glDrawArraysIndirect
glDrawArraysInstanced
glDrawBuffers
glDrawElements
+glDrawElementsBaseVertex
+glDrawElementsIndirect
glDrawElementsInstanced
+glDrawElementsInstancedBaseVertex
glDrawRangeElements
+glDrawRangeElementsBaseVertex
glEGLImageTargetRenderbufferStorageOES
glEGLImageTargetTexture2DOES
glEnable
glEnableVertexAttribArray
+glEnablei
glEndQuery
glEndTransformFeedback
glFenceSync
glFinish
glFlush
glFlushMappedBufferRange
+glFramebufferParameteri
glFramebufferRenderbuffer
+glFramebufferTexture
glFramebufferTexture2D
glFramebufferTextureLayer
glFrontFace
glGenBuffers
-glGenerateMipmap
glGenFramebuffers
+glGenProgramPipelines
glGenQueries
glGenRenderbuffers
glGenSamplers
glGenTextures
glGenTransformFeedbacks
glGenVertexArrays
+glGenerateMipmap
glGetActiveAttrib
glGetActiveUniform
-glGetActiveUniformBlockiv
glGetActiveUniformBlockName
+glGetActiveUniformBlockiv
glGetActiveUniformsiv
glGetAttachedShaders
glGetAttribLocation
+glGetBooleani_v
glGetBooleanv
glGetBufferParameteri64v
glGetBufferParameteriv
glGetBufferPointerv
+glGetDebugMessageLog
glGetError
glGetFloatv
glGetFragDataLocation
glGetFramebufferAttachmentParameteriv
+glGetFramebufferParameteriv
+glGetGraphicsResetStatus
glGetInteger64i_v
glGetInteger64v
glGetIntegeri_v
glGetIntegerv
glGetInternalformativ
+glGetMultisamplefv
+glGetObjectLabel
+glGetObjectPtrLabel
+glGetPointerv
glGetProgramBinary
glGetProgramInfoLog
+glGetProgramInterfaceiv
+glGetProgramPipelineInfoLog
+glGetProgramPipelineiv
+glGetProgramResourceIndex
+glGetProgramResourceLocation
+glGetProgramResourceName
+glGetProgramResourceiv
glGetProgramiv
-glGetQueryiv
glGetQueryObjectuiv
+glGetQueryiv
glGetRenderbufferParameteriv
+glGetSamplerParameterIiv
+glGetSamplerParameterIuiv
glGetSamplerParameterfv
glGetSamplerParameteriv
glGetShaderInfoLog
-glGetShaderiv
glGetShaderPrecisionFormat
glGetShaderSource
+glGetShaderiv
glGetString
glGetStringi
glGetSynciv
+glGetTexLevelParameterfv
+glGetTexLevelParameteriv
+glGetTexParameterIiv
+glGetTexParameterIivEXT
+glGetTexParameterIuiv
+glGetTexParameterIuivEXT
glGetTexParameterfv
glGetTexParameteriv
glGetTransformFeedbackVarying
glGetUniformBlockIndex
-glGetUniformfv
glGetUniformIndices
-glGetUniformiv
glGetUniformLocation
+glGetUniformfv
+glGetUniformiv
glGetUniformuiv
-glGetVertexAttribfv
glGetVertexAttribIiv
glGetVertexAttribIuiv
-glGetVertexAttribiv
glGetVertexAttribPointerv
+glGetVertexAttribfv
+glGetVertexAttribiv
+glGetnUniformfv
+glGetnUniformiv
+glGetnUniformuiv
glHint
glInvalidateFramebuffer
glInvalidateSubFramebuffer
glIsBuffer
glIsEnabled
+glIsEnabledi
glIsFramebuffer
glIsProgram
+glIsProgramPipeline
glIsQuery
glIsRenderbuffer
glIsSampler
@@ -173,20 +230,66 @@ glIsVertexArray
glLineWidth
glLinkProgram
glMapBufferRange
+glMemoryBarrier
+glMemoryBarrierByRegion
+glMinSampleShading
glMultiDrawArraysEXT
glMultiDrawElementsEXT
+glObjectLabel
+glObjectPtrLabel
+glPatchParameteri
glPauseTransformFeedback
glPixelStorei
glPolygonOffset
+glPopDebugGroup
+glPrimitiveBoundingBox
glProgramBinary
glProgramParameteri
+glProgramUniform1f
+glProgramUniform1fv
+glProgramUniform1i
+glProgramUniform1iv
+glProgramUniform1ui
+glProgramUniform1uiv
+glProgramUniform2f
+glProgramUniform2fv
+glProgramUniform2i
+glProgramUniform2iv
+glProgramUniform2ui
+glProgramUniform2uiv
+glProgramUniform3f
+glProgramUniform3fv
+glProgramUniform3i
+glProgramUniform3iv
+glProgramUniform3ui
+glProgramUniform3uiv
+glProgramUniform4f
+glProgramUniform4fv
+glProgramUniform4i
+glProgramUniform4iv
+glProgramUniform4ui
+glProgramUniform4uiv
+glProgramUniformMatrix2fv
+glProgramUniformMatrix2x3fv
+glProgramUniformMatrix2x4fv
+glProgramUniformMatrix3fv
+glProgramUniformMatrix3x2fv
+glProgramUniformMatrix3x4fv
+glProgramUniformMatrix4fv
+glProgramUniformMatrix4x2fv
+glProgramUniformMatrix4x3fv
+glPushDebugGroup
glReadBuffer
glReadPixels
+glReadnPixels
glReleaseShaderCompiler
glRenderbufferStorage
glRenderbufferStorageMultisample
glResumeTransformFeedback
glSampleCoverage
+glSampleMaski
+glSamplerParameterIiv
+glSamplerParameterIuiv
glSamplerParameterf
glSamplerParameterfv
glSamplerParameteri
@@ -200,14 +303,22 @@ glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
+glTexBuffer
+glTexBufferRange
glTexImage2D
glTexImage3D
+glTexParameterIiv
+glTexParameterIivEXT
+glTexParameterIuiv
+glTexParameterIuivEXT
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexStorage2D
+glTexStorage2DMultisample
glTexStorage3D
+glTexStorage3DMultisample
glTexSubImage2D
glTexSubImage3D
glTransformFeedbackVaryings
@@ -247,7 +358,9 @@ glUniformMatrix4x2fv
glUniformMatrix4x3fv
glUnmapBuffer
glUseProgram
+glUseProgramStages
glValidateProgram
+glValidateProgramPipeline
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib2f
@@ -256,13 +369,17 @@ glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib4f
glVertexAttrib4fv
+glVertexAttribBinding
glVertexAttribDivisor
+glVertexAttribFormat
glVertexAttribI4i
glVertexAttribI4iv
glVertexAttribI4ui
glVertexAttribI4uiv
+glVertexAttribIFormat
glVertexAttribIPointer
glVertexAttribPointer
+glVertexBindingDivisor
glViewport
glWaitSync
EOF