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author | Rob Clark <[email protected]> | 2017-04-15 10:04:55 -0400 |
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committer | Rob Clark <[email protected]> | 2017-04-18 16:32:00 -0400 |
commit | 4299849ec7a873edf46a3a366749282fdec020fe (patch) | |
tree | d1fdc58b6fc65ad2c9fdbe096a4c3acd4eea3a6b /src/mapi | |
parent | d7fa7f5e7eafed8bb88f7e0b9ba4261a76ad9c95 (diff) |
freedreno: refactor dirty state handling
In particular, move per-shader-stage info out to a seperate array of
enum's indexed by shader stage. This will make it easier to add more
shader stages as well as new per-stage state (like SSBOs).
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mapi')
0 files changed, 0 insertions, 0 deletions