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authorJose Fonseca <[email protected]>2015-03-03 16:58:21 +0000
committerJose Fonseca <[email protected]>2015-03-04 11:01:45 +0000
commit3acd7a34ab05b87521b74f626ec637e7fdcc6595 (patch)
treeec442924dfbd3e1f10786b28b3c2d9bc17c85ffe /src/mapi/vgapi/vg.pc.in
parent5564c361b5cc1f5ec4be3622d7f9be601e3c268a (diff)
st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
Diffstat (limited to 'src/mapi/vgapi/vg.pc.in')
-rw-r--r--src/mapi/vgapi/vg.pc.in12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mapi/vgapi/vg.pc.in b/src/mapi/vgapi/vg.pc.in
deleted file mode 100644
index 27a3f634758..00000000000
--- a/src/mapi/vgapi/vg.pc.in
+++ /dev/null
@@ -1,12 +0,0 @@
-prefix=@prefix@
-exec_prefix=${prefix}
-libdir=@libdir@
-includedir=@includedir@
-
-Name: vg
-Description: Mesa OpenVG 1.0 library
-Requires.private:
-Version: @VERSION@
-Libs: -L${libdir} -lOpenVG
-Libs.private: @VG_PC_LIB_PRIV@
-Cflags: -I${includedir}