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author | Eric Anholt <eric@anholt.net> | 2014-02-10 15:24:07 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2014-02-21 10:43:38 -0800 |
commit | b0a8d0ee40b7a9e43c5073a4da8f2ab9df63d2eb (patch) | |
tree | 2c57d62b8bc06df1fa044208b19f1eb0d98380b9 /src/mapi/u_execmem.h | |
parent | eb55b01eefb376d43028cac87b38662b144a9041 (diff) |
meta: Add support for doing MSAA to MSAA blits.
These are non-stretched, non-resolving blits, so it's just a matter of
sampling once from our gl_SampleID and storing that to our color/depth.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mapi/u_execmem.h')
0 files changed, 0 insertions, 0 deletions