diff options
author | Rob Clark <[email protected]> | 2015-03-08 13:38:51 -0400 |
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committer | Rob Clark <[email protected]> | 2015-03-08 17:42:43 -0400 |
commit | fd17db6fe51da8878472582329553cbae663f1db (patch) | |
tree | 39ba2304baeb80fc186a86df7dde2bd618eb342c /src/mapi/u_execmem.c | |
parent | 0e8d58b80a0799728bcb8b65a79ce2d27b32170a (diff) |
freedreno: replace glsl130 debug flag with glsl120
Now that relative-dst works, we should never fall back to the old
compiler. (Which is almost true, other than a couple edge case sched
fails in piglit).
So replace glsl130 flag to force GLSL 130 and integers on a3xx/a4xx with
a glsl120 flag to force GLSL 120 and !integers.
If this commit breaks any game/app/etc use FD_MESA_DEBUG=glsl120 as a
workaround and please let me know.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mapi/u_execmem.c')
0 files changed, 0 insertions, 0 deletions