diff options
author | Brian Paul <[email protected]> | 2014-01-31 17:23:11 -0700 |
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committer | Brian Paul <[email protected]> | 2014-02-03 12:40:13 -0700 |
commit | 4686f610b18a04bc6213ccadf7be1176bbda3e34 (patch) | |
tree | f3465d5134ec8c0d4f029f87d894f3ce2d6dff99 /src/mapi/u_execmem.c | |
parent | 9bace99d77642f8fbd46b1f0be025ad758f83f5e (diff) |
svga: refactor some shader code
Put common code in new svga_shader.c file. Considate separate vertex/
fragment shader ID generation.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mapi/u_execmem.c')
0 files changed, 0 insertions, 0 deletions