diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2014-07-09 13:19:34 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-09-19 15:01:16 +0200 |
commit | 74d7ff2efda8e33e097ed6e3f9853fc1c8d45618 (patch) | |
tree | e2d4a92e9d245b5a046006d952c552fa7761abb4 /src/mapi/u_current.h | |
parent | d2c2ca9ee81dd1bd9139e8820f5d696ba9f2e430 (diff) |
i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layered
Geometry shaders was the only thing we needed to enable GLSL 1.50 and
OpenGL 3.2 in gen6.
v2: Layered clears do not work properly in gen6 with OpenGL 3.2. Kenneth
and Jordan realized that for this to work we also need
GL_AMD_vertex_shader_layered (which requires OpenGL 3.2, so it could not be
enabled before this patch), so we agreed to enable this together with
OpenGL 3.2 in this patch.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mapi/u_current.h')
0 files changed, 0 insertions, 0 deletions