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author | Bas Nieuwenhuizen <[email protected]> | 2016-05-05 22:25:01 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2016-05-06 21:40:17 +0200 |
commit | 6291f19f71d660b82cc16ca6af9da66f8fa33956 (patch) | |
tree | fdf3d4cb56d626f387bf36067daa871f28878f1f /src/mapi/table.h | |
parent | a1f698881e13a4993e958815b79f8150d48e2739 (diff) |
radeonsi: Compute correct LDS size for fragment shaders.
No sure where the 36 came from, but we clearly need at least
48 bytes per attribute per primitive.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mapi/table.h')
0 files changed, 0 insertions, 0 deletions