diff options
author | Brian Paul <[email protected]> | 2015-03-13 10:20:29 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-03-18 09:01:50 -0600 |
commit | 201e36e77d6ca616f75f14d5f1c31f0062ae4366 (patch) | |
tree | 757c6cfd8dee3d9c6bac6a2c612f2da0c8299a47 /src/mapi/table.h | |
parent | aee26d292f165438577426f5e62a62ec2a1514c9 (diff) |
mapi: add new _glapi_new_nop_table() and _glapi_set_nop_handler()
_glapi_new_nop_table() creates a new dispatch table populated with
pointers to no-op functions.
_glapi_set_nop_handler() is used to register a callback function which
will be called from each of the no-op functions.
Now we always generate a separate no-op function for each GL entrypoint.
This allows us to do proper stack clean-up for Windows __stdcall and
lets us report the actual function name in error messages. Before this
change, for non-Windows release builds we used a single no-op function
for all entrypoints.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mapi/table.h')
-rw-r--r-- | src/mapi/table.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mapi/table.h b/src/mapi/table.h index e2d6ef03d76..a1af40c6fc1 100644 --- a/src/mapi/table.h +++ b/src/mapi/table.h @@ -41,6 +41,14 @@ struct mapi_table; extern const mapi_func table_noop_array[]; + +typedef void (*nop_handler_proc)(const char *name); + + +void +table_set_noop_handler(nop_handler_proc func); + + /** * Get the no-op dispatch table. */ |