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authorVasily Khoruzhick <[email protected]>2011-11-22 19:04:04 +0300
committerDaniel Vetter <[email protected]>2011-11-22 17:08:13 +0100
commit1f3c5eae5c4be582e50c2d4d7950424d86059c45 (patch)
tree810649ee9b81962dff9b1035b7ad5f0b1a5b07a5 /src/mapi/shared-glapi/SConscript
parentc87d1a3c3d24924f8af082e47c18a6d535419089 (diff)
i915g: implement RGBX and BGRX render targets
They're not supported by hw directly, but it's easy to emulate them with a shader swizzling fixup. Signed-off-by: Vasily Khoruzhick <[email protected]> [danvet: The important thing is to write a 1 to the unused alpha channel, the ddx is relying on this for render accel.] Signed-off-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src/mapi/shared-glapi/SConscript')
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