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author | Vasily Khoruzhick <[email protected]> | 2011-11-22 19:04:04 +0300 |
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committer | Daniel Vetter <[email protected]> | 2011-11-22 17:08:13 +0100 |
commit | 1f3c5eae5c4be582e50c2d4d7950424d86059c45 (patch) | |
tree | 810649ee9b81962dff9b1035b7ad5f0b1a5b07a5 /src/mapi/shared-glapi/SConscript | |
parent | c87d1a3c3d24924f8af082e47c18a6d535419089 (diff) |
i915g: implement RGBX and BGRX render targets
They're not supported by hw directly, but it's easy to emulate
them with a shader swizzling fixup.
Signed-off-by: Vasily Khoruzhick <[email protected]>
[danvet: The important thing is to write a 1 to the unused alpha
channel, the ddx is relying on this for render accel.]
Signed-off-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src/mapi/shared-glapi/SConscript')
0 files changed, 0 insertions, 0 deletions