diff options
author | Anuj Phogat <[email protected]> | 2014-02-04 10:38:18 -0800 |
---|---|---|
committer | Anuj Phogat <[email protected]> | 2014-05-01 10:58:39 -0700 |
commit | 581e4acb0d68eb1063df3919e19e0ef9d86eebff (patch) | |
tree | 7576c9f41be6f92561951e77ae786e2ade259f17 /src/mapi/mapi_glapi.c | |
parent | 49c71050de1e0df451e29621558b4adfefb7e098 (diff) |
glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord
GLSL 1.50 spec says:
"If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that have a static use gl_FragCoord. All redeclarations of
gl_FragCoord in all fragment shaders in a single program must
have the same set of qualifiers."
This patch makes the glsl compiler to generate an error if we have a
fragment shader defined with conflicting layout qualifier declarations
for gl_FragCoord. For example:
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
layout(pixel_center_integer) in vec4 gl_FragCoord;
void main()
{
}
V2: Some code refactoring for better readability.
Add compiler error conditions for redeclarations like:
layout(origin_upper_left) in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
and
in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
V3: Simplify function is_conflicting_fragcoord_redeclaration()
V4: Check for null pointer before doing strcmp(var->name, "gl_FragCoord").
Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mapi/mapi_glapi.c')
0 files changed, 0 insertions, 0 deletions