diff options
author | Ian Romanick <[email protected]> | 2016-03-07 13:09:30 -0800 |
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committer | Ian Romanick <[email protected]> | 2016-03-22 14:42:42 -0700 |
commit | a4079f1cb2d7142d798f6d7fcb7ef29f34976f5b (patch) | |
tree | 897f28c9b2d2baf8f919bf39e4e7334d302cd36d /src/mapi/mapi_glapi.c | |
parent | 9442db4f89156713bcb241803f6de7c0777262c5 (diff) |
nir: Lower flrp with Boolean interpolator to bcsel
On Intel platforms that don't set lower_flrp, using bcsel instead of
flrp seems to be a small amount worse. On those platforms, the use of
flrp, bcsel, and multiply of b2f is still an active area of research.
In review, Matt suggested this is because bcsel turns into CMP+SEL, and
because of the flag register we can't schedule instructions well.
shader-db results:
G4X / Ironlake
total instructions in shared programs: 4016538 -> 4012279 (-0.11%)
instructions in affected programs: 161556 -> 157297 (-2.64%)
helped: 1077
HURT: 1
total cycles in shared programs: 84328296 -> 84315862 (-0.01%)
cycles in affected programs: 4174570 -> 4162136 (-0.30%)
helped: 926
HURT: 53
Unsurprisingly, no changes on later platforms.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mapi/mapi_glapi.c')
0 files changed, 0 insertions, 0 deletions