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author | Tapani Pälli <[email protected]> | 2015-10-20 08:32:15 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-10-21 06:10:52 +0300 |
commit | 96bbb3707f402149ae48bc3991febeed86c4fa21 (patch) | |
tree | 24ec3397030522f5ed514cc51ae2be623779ce05 /src/mapi/mapi.h | |
parent | f1682fdafa54bb2e710707c441ed652358e57502 (diff) |
glsl: skip buffer variables when filling UniformRemapTable
UniformRemapTable is used only for remapping user specified uniform
locations to driver internally used ones, shader storage buffer
variables should not utilize uniform locations.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/mapi/mapi.h')
0 files changed, 0 insertions, 0 deletions